No limit to the number of limbs (Cartoon) Adjustments are always possible and adaptable by Character TD Intuitive general scale and reset system for controllers Choice of animation system for joint and walking motion: sliders or controllers Possibility to choose the number of bones per limb Unique, intuitive and efficient animation system for spine and neck IK/FK with automatic transitions and display controllers options This version also comes with several extra features for cartoon work (see below). This is a quality automated rig for Max, which works with all kinds of characters (biped, quadruped or others) and has a UI for animating as well as other animation scripts. It is multithreaded, allowing you to work with high resolution meshes. It can simulate fat and muscle movements and skin sliding effects. Jiggle is a modifier plugin for Max that quickly and easily adds realistic secondary motion to parts of animated characters and objects. This scripted tool animates vehicle wheels automatically. Sort results by: Author ¦ Name ¦ Version ¦ Date.
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